
Automating game setup for scalable releases
- Product Designer
- 3 months
- Product Manager, Tech Lead, 2 BE Engineers, 1 FE Engineer
- Product Design, Product Strategy, Prototyping
~10 minto create a game, down from 1–2 weeks
+3games / quarter
- Every new game had to be registered across LiveOps, analytics, builds, permissions and infrastructure, and only a small Core Team could do it.
- I turned a Core-Team-only process into a self-serve setup tool, so teams could launch games without waiting on engineering.
- Game setup down from 1–2 weeks to about 10 minutes, and 3 more games shipped every quarter.
The problem
Every new game had to be registered across LiveOps, analytics, builds, permissions and infrastructure, and only a small Core Team could do it.
As more teams shipped games in parallel, that became the bottleneck.
Every game waits for the Core Team
Game A
Core Team
Game B
Core Team
Game C
Core Team
Game D
Core Team
Game E
Core Team
Solution
Add password to keep reading.